Art References

Is this your froggy? http://31.media.tumblr.com/tumblr_lu50jw6KRJ1qmfx2no1_500.jpg

Yeah, that looks like it could be the same one :D

Anonymous said: I'm more curious than I should be about that frog that's your profile picture.

It’s a PacMan frog :D

Full sized image:

Drew it in 2005 on an oekaki board I lived on

(Ref’d from a photo on google image search that I can’t seem to find at the moment…)

Love the blog! Any refs on drawing elderly people (ages 60’s and up?)?? How about beards?
Please see [elderly], [beards].
(I really need to find more elderly references though >.<)

Anonymous said: Do you have any tutorials about animating in Painttool SAI? Or have you seen any? Thank you in advance <3

According to what I’m reading, Sai doesn’t really do animation.

You can draw your frames in Sai, but you will need another program to actually compile the images and export them into an animated file format.

jigokuen:

ryanlangdraws:

I’ve had people insist that I used 3d an photos, despite my assertion that I haven’t. You can see the thread here http://www.reddit.com/r/comicbooks/comments/2ag3ku/this_is_a_painting_iron_man_by_ryan_lang/ But this isn’t for them. This is for people that like to see the process of an illustration. I tried to break it down, but if there are any questions, please ask. I have no problem with artists using photos or 3d in their digital work, so when I say I didn’t use photos or 3d for this image, it was that I wanted to see what I could accomplish on my own (with a couple of filters at the end). And if after this process post people still refuse to believe that I didn’t use photos or 3d….. I will take that as a compliment.

Ryan laying down the law. Paint or gtfo.

the-dave-strider said: Hey Tmirai! You seem like a good person to ask about art/reference stuff. I've always had trouble drawing symmetrical eyes in my art, but lately it's become a huge hassle to the point like I feel like it's holding me back. Do you have any links to any good eye tutorials or websites where I can get a lot of practice in, or just general words of wisdom?

tmirai:

Hrm, well, I’ll share with you my favorite eye reference, which is by sakimichan. It’s a reference specifically for stylized eyes, but it is a helpful reminder that eyes have different shapes and there are various parts of the eye that can be exaggerated or varied to give them more character. I also use this very handy 3D viewer of a head on Posemaniacs that you can re-angle and turn around (third choice on the right). It’s great for figuring out how to draw eyes (or other facial features) from various angles.

Eyes are very nearly symmetrical, with both sharing about the same size and shape. Yet they aren’t precisely mirrored. There are some faint differences between eyes. If you’ve ever drawn an eye, then copied and pasted said eye, and flipped it in order to make the opposite one exactly the same, chances are it comes across looking rather cross-eyed, unnatural, and awkward, like so:

Instead, it’s easiest to approach drawings eyes with a very basic shape. Eyeballs themselves are round, but the shape of eyes is usually kind of oval or almond-shaped. Let’s get even simpler and think of eyes as a narrow diamond with four points.

A rule of thumb I learned in Drawing 101 was that the width between the eyes is about equivalent to the width of one eye. This varies, of course, from face to face, but it’s a good place to start. I use the colored dots and red lines as guidelines to draw my eyes. It helps me replicate the same dimensions and features of one eye for the other. I pay attention to how the eye falls within my guidelines (for instance, how close the top of the eyelids should come to the top blue dot). What I do for one eye, I do for the other.

See how much more aesthetically pleasing that looks compared to the first example? The eyes may not be perfectly symmetrical (and I definitely could have drawn them better), but they still look cohesive. If anything, it’s the slight differences in them that give them some life!

You can use the diamond guide to draw all sorts of eyes, and from different angles as well. When drawing the head turning from left to right, the diamonds will be compress vertically. Think of the yellow dots getting closer together. Whatever eye is closest to the edge of the face (the viewer’s left and right respectively in the two bottom examples) will be more compressed than the other because of the angle. Note that your guide dots will always remain aligned with one another: the yellow dots (corners of the eyes) will be aligned on the blue line that bisects the skull, while the blue dots (the upper and lower lids) will also be aligned with one another as shown by the green lines.

When the head tilts up and down, the eyes compress horizontally instead, with the blue dots drawing closer together. When the head tilts up, the blue dots shift upward, and when it tilts down, the blue dots shift down. Also note that the yellow dots don’t align as perfectly as they do in the above examples, but still remain on that bisecting blue line which has rotated and become curved.

I hope this helps! Remember, these are just guidelines to help and shouldn’t constrict you in regard to what shape or size eyes you draw!

thesilvereye:

More of my tutorials | Color Scheme Designer | This Tut on DA
For a more in-depth look at shading with gradients, you can look at Global Lighting Tutorial by Angelus-Tenebraeand Gradient Tutorial by damie-m.

samswritingtips:

The basics of eye shapes for writers.

My sources are probably better than I am (more photos, longer descriptions), so here they are: [x] [x]

(via flyingmangos)

rebeccasugar:

Early concepts for how to treat limbs on Steven Universe! 

I wanted to get the most anatomical information out of the least amount of lines. 

Beginner walkthrough that goes from scanning an image to very basic colouring.

friednonsense said: Being that you're an industry expert, I was hoping if there were any tips or advice you can give to an aspiring Animation Series creator. Any lessons you've learned from working in the industry from so many years. What advice would you give yourself if you were starting out trying to get you're animation picked up by a major network?

ianjq:

Yeah I have a big piece of advice! Stop “aspiring”!!!!! Your aspirations end now!!!!

YES YOU! DON’T WAIT! START NOW! (passionate rambling incoming…)

The freaking coolest thing about living in the year 20XX is that you don’t have to have anyone’s permission to be an Animated Series creator. Grab a trial copy of Flash, or make flipbooks, or your own GIFs, or make some stop motion with your phone. Just start making whatever you want! Don’t save your good ideas for some big-wig executives or networks. Just do them right now! Don’t be precious with your ideas, just put them out there. 

Content that’s on TV or in movies is not “more official” than stuff you make in your home on your spare time to share with friends on the internet. It’s all the same!!!!! As long as you enjoy it, who cares!! And if other people happen to like it also, then BONUS!! 

The experience you get from trying to make something good on your own is so much more important than any future dream of being a big shot. Upload what you do to the internet and get feedback, show it to as many people as you can and listen to critiques. Learn to do stuff all by yourself, and only for your own pleasure.

From what I’ve seen, the people who end up creating a good animated series are the same people who have been creating their own stories, cartoons, comics and music on their own just for fun long before they ever got the shot at the big-time. Read about how your favorite cartoons are made, and try to do the process on your own. You’ll learn what your strengths are and what you’re interested in exploring.

(If you don’t have the facilities to create animation on your own, make something smaller scale- like a script, a comic, or a storyboard!)

OK THEN HERE’S STEP TWO: once you’ve learned to love your work on your own and figured out what you like to draw and what you’re passionate about, you may get a chance to pitch an idea. And thanks to the work you’ve done, you’ll be READY! Instead of some half-finished ideas, you’ll be able to point to all the amazing stuff you’ve created on your own and say “look, I already know what I like, AND I already know how to do it!” —-that’s WAY more impressive than an undeveloped idea with nothing to show for it. PLUS, the bonus of doing good work on your own is that you’ll attract attention and opportunity! I know so many people working in this industry who were discovered from their own silly personal work that was just randomly found online. 

GET TO IT! DON’T WAIT FOR ANYONE’S PERMISSION TO BE THE CREATOR YOU WANT TO BE! START NOW! YOU HAVE TO START NOW! DON’T YOU MAKE ME COME OVER THERE AND FORCE YOU TO DO IT! YOUR “ASPIRATION DAYS” ARE OVER!

sinomin said: Hey, your blog is really awesome:{3 Do you have anything for drawing like, animals running or in motion? Like the legs and stuff? I always struggle at those

For animal movement, see [walk cycles] and [animal poses].

For animal leg anatomy, see [paws], [claws], [hooves], and [talons].

Anonymous said: Hi, do you have resources about how to draw animal ears on people?

Please see [anthros].

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